tg-bot-ts/src/subcommands/switch.ts

160 lines
No EOL
6.3 KiB
TypeScript

import { ChatInputCommandInteraction, TextChannel } from "discord.js";
import { cfg } from "@systems/config";
import { resolveUser, hasOfficerRole } from "@systems/users";
import { setActiveCharacter, getActiveCharacter, getCharacterByName, getCharacters } from "@systems/characters";
import {
getEffectiveCharacter,
setSessionBorrow,
setPersistentPreference,
clearPersistentPreference,
clearSessionBorrowForUser,
} from "@systems/borrow";
import { polls, updatePollMessage } from "@systems/poll";
import { getClassEmoji } from "@systems/emojis";
import { replyAndDelete } from "@src/utils";
import { format } from "@format";
import { buildCharSelectButtons } from "@systems/charSelect";
import fs from "fs";
import path from "path";
const CHARS_PATH = path.join(__dirname, "../../data/characters.json");
function findSharedChar(userKey: string, charName: string): { ownerKey: string; char: any } | null {
try {
const chars = JSON.parse(fs.readFileSync(CHARS_PATH, "utf8"));
for (const [ownerKey, data] of Object.entries(chars) as [string, any][]) {
if (ownerKey === userKey) continue;
const char = data.characters?.find(
(c: any) => c.name.toLowerCase() === charName.toLowerCase() && c.sharedWith?.includes(userKey)
);
if (char) return { ownerKey, char };
}
} catch {}
return null;
}
function findVoteIdInPoll(state: any, userKey: string): string | null {
for (const [id, entry] of [...state.yes.entries(), ...state.no.entries()]) {
if (entry.userKey === userKey) return id;
}
return null;
}
export async function handleSwitch(interaction: ChatInputCommandInteraction): Promise<void> {
const member = await interaction.guild!.members.fetch(interaction.user.id);
const isOfficer = hasOfficerRole(member, cfg("officerRoles"));
const nameArg = interaction.options.getString("name");
const charName = interaction.options.getString("char_name", true);
let userKey: string | null;
if (nameArg) {
if (!isOfficer) return void replyAndDelete(interaction, "❌ Only officers can switch other players' characters.");
userKey = nameArg;
} else {
const user = await resolveUser(member);
userKey = user.userKey;
}
if (!userKey) return void replyAndDelete(interaction, "❌ You are not registered in the system.");
// Resolve the target character without switching yet
let resolvedChar: any = null;
let borrowedFrom: string | null = null;
const ownChar = getCharacterByName(userKey, charName);
if (ownChar) {
resolvedChar = ownChar;
} else {
const shared = findSharedChar(userKey, charName);
if (shared) {
resolvedChar = shared.char;
borrowedFrom = shared.ownerKey;
}
}
if (!resolvedChar) return void replyAndDelete(interaction, `❌ No character named **${charName}** found.`);
// If already active — just show current state without switching
const current = getEffectiveCharacter(userKey);
if (current.char?.name === resolvedChar.name) {
const classEmoji = getClassEmoji(resolvedChar.class) || resolvedChar.class;
const borrowNote = current.borrowedFrom ? ` *(shared by ${current.borrowedFrom})*` : "";
return void replyAndDelete(interaction, `${classEmoji} ${resolvedChar.level} ${resolvedChar.name}${borrowNote}`, true);
}
// Check if target character is already in the active poll by another player
const slot = [...polls.keys()][0];
if (slot !== undefined) {
const state = polls.get(slot)!;
for (const [id, entry] of state.yes.entries()) {
const isOwnEntry = id === interaction.user.id || id === `impersonated:${userKey}`;
if (!isOwnEntry && entry.characterName === resolvedChar.name && entry.userKey !== userKey) {
const slotHour = state.slot;
const charDisplay = format.char(resolvedChar);
const isOwner = getCharacters(userKey).some((c) => c.name === resolvedChar.name);
if (isOwner) {
await interaction.reply({
content: `⚠️ ${charDisplay} is already scheduled for TG at ${slotHour}:00. Vote with your character to trigger the reclaim option, or switch to a different one:`,
components: buildCharSelectButtons(userKey, {
customIdPrefix: `switch_after_reclaim:${userKey}`,
excludeCharName: resolvedChar.name,
appendToCustomId: ":yes",
}),
ephemeral: true,
});
return;
}
const buttons = buildCharSelectButtons(userKey, {
customIdPrefix: `switch_after_reclaim:${userKey}`,
excludeCharName: resolvedChar.name,
appendToCustomId: `:${"yes"}`,
});
await interaction.reply({
content: `${charDisplay} is already scheduled for TG at ${slotHour}:00. Pick a different character.`,
components: buttons,
ephemeral: true,
});
return;
}
}
}
// Now actually switch
if (borrowedFrom) {
setSessionBorrow(userKey, borrowedFrom, resolvedChar.name);
setPersistentPreference(userKey, borrowedFrom, resolvedChar.name);
} else {
setActiveCharacter(userKey, charName);
clearPersistentPreference(userKey);
clearSessionBorrowForUser(userKey);
resolvedChar = getActiveCharacter(userKey);
}
// Update poll embed if user has already voted
if (slot !== undefined) {
const state = polls.get(slot)!;
const voteId = findVoteIdInPoll(state, userKey);
if (voteId && (state.yes.has(voteId) || state.no.has(voteId))) {
const updateEntry = (map: Map<string, any>) => {
const entry = map.get(voteId);
if (entry) {
entry.characterName = resolvedChar.name;
entry.characterClass = resolvedChar.class;
entry.characterLevel = resolvedChar.level;
entry.characterNation = resolvedChar.nation;
entry.borrowedFrom = borrowedFrom ?? undefined;
}
};
updateEntry(state.yes);
updateEntry(state.no);
const channel = await interaction.client.channels.fetch(cfg("pollChannelId")) as TextChannel;
await updatePollMessage(channel, slot);
}
}
const classEmoji = getClassEmoji(resolvedChar.class) || resolvedChar.class;
const borrowNote = borrowedFrom ? ` *(shared by ${borrowedFrom})*` : "";
return void replyAndDelete(interaction, `🔄 ${classEmoji} ${resolvedChar.level} ${resolvedChar.name}${borrowNote}`, true);
}