32 lines
1.6 KiB
TypeScript
32 lines
1.6 KiB
TypeScript
import { ChatInputCommandInteraction } from "discord.js";
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import { cfg } from "../../systems/config";
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import { resolveUser, hasOfficerRole } from "../../systems/users";
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import { addCharacter } from "../../systems/characters";
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import { replyAndDelete } from "../../utils";
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import { ClassKey, Nation } from "../../types";
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export async function handleCharAdd(interaction: ChatInputCommandInteraction): Promise<void> {
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const member = await interaction.guild!.members.fetch(interaction.user.id);
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const isOfficer = hasOfficerRole(member, cfg("officerRoles"));
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const nameArg = interaction.options.getString("name");
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const charName = interaction.options.getString("char_name", true);
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const cls = interaction.options.getString("class", true) as ClassKey;
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const level = interaction.options.getInteger("level", true);
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const nation = interaction.options.getString("nation", true) as Nation;
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let userKey: string | null;
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if (nameArg) {
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if (!isOfficer) return replyAndDelete(interaction, "❌ Only officers can manage other players' characters.");
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userKey = nameArg;
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} else {
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const user = await resolveUser(member);
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userKey = user.userKey;
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}
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if (!userKey) return replyAndDelete(interaction, "❌ You are not registered in the system.");
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const added = addCharacter(userKey, { name: charName, class: cls, level, nation });
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if (!added) return replyAndDelete(interaction, `❌ A character named **${charName}** already exists.`);
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return replyAndDelete(interaction, `✅ Character **«${charName}»** (${cls} · Lv${level} · ${nation}) added.`);
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}
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