tg-bot-ts/src/subcommands/score/submitCore.ts
Nuno Duque Nunes 9e8877483d feat: Leaderboard & Result systems with aligned columns, call/confirm-no commands, persistent message slots
- TextAlign: column alignment for embeds using real gg sans font metrics
- EmbedHelpers: per-player grid/column layouts immune to 1024-char field limit
- Layout: domain-aware formatting wrapper (wrank, bringer, cockroach, tgCount)
- PersistentMessage: multi-slot support for independently-updatable embeds
- Leaderboard: weekly rankings + highlights embed (most kills/deaths, next Bringer)
- Result: per-TG breakdown with wRankAtSubmission snapshot for historical accuracy
- /tg call, /tg poll confirm-no, /tg-admin score-inject, result/leaderboard post commands
- Fix: CharacterRegistry wasn't hydrating ownerKey, breaking K/D bot-wide
- Fix: Leaderboard.buildEntries used current week instead of passed-in week param
- /tg-admin test-align: permanent calibration tool for embed text alignment

Includes data/emojis/anima-mastery.json for new combat stat icons.
2026-06-20 03:04:52 +01:00

97 lines
No EOL
3.2 KiB
TypeScript

import { Config } from "@systems/config";
import { submitScore, detectSlot, normalizeSlot } from "@systems/scores";
import { getEffectiveCharacter } from "@systems/borrow";
import { format } from "@format";
import { getEmoji } from "@systems/emojis";
// ─── Types ────────────────────────────────────────────────────────────────────
export interface ScoreSubmitInput {
userKey: string;
pts: number;
slot?: number | string | null; // number = already resolved, string = needs normalizing, null/undefined = auto-detect
k?: number;
d?: number;
atk?: number;
def?: number;
heal?: number;
submittedByOfficer?: boolean;
}
export type ScoreSubmitResult =
| { ok: true; message: string }
| { ok: false; message: string };
// ─── Core ─────────────────────────────────────────────────────────────────────
export namespace score {
/**
* Resolve, validate and persist a score submission for a given userKey.
* Used by both the slash command handler and the modal submit handler.
*/
export async function submitForUser(input: ScoreSubmitInput): Promise<ScoreSubmitResult> {
const { userKey, pts, k, d, atk, def, heal, submittedByOfficer = false } = input;
const { char, borrowedFrom } = getEffectiveCharacter(userKey);
if (!char) {
return { ok: false, message: "❌ No active character found. Use `/tg char set-active` first." };
}
// Resolve slot
let slot: number | null = null;
if (typeof input.slot === "number") {
slot = input.slot;
} else if (typeof input.slot === "string") {
slot = normalizeSlot(input.slot);
if (slot === null) {
return { ok: false, message: `❌ Could not parse slot "${input.slot}".` };
}
} else {
slot = detectSlot() ?? Config.get({ section: "poll", key: "slots" }).find((s) => s.active)?.tgHour ?? 20;
}
await submitScore({
userKey: borrowedFrom ?? userKey,
playedBy: borrowedFrom ? userKey : undefined,
characterName: char.name,
cls: char.class,
nation: char.nation,
pts,
k,
d,
slot,
atk,
def,
heal,
submittedByOfficer,
});
const scoreEmoji = getEmoji("score") || "📊";
const kdEmoji = getEmoji("kd") || "⚔️";
const kdNote = k !== undefined && d !== undefined ? `\n${kdEmoji} ${k}/${d}` : "";
const statsNote = [
atk !== undefined ? `ATK: ${atk}` : null,
def !== undefined ? `DEF: ${def}` : null,
heal !== undefined ? `HEAL: ${heal}` : null,
].filter(Boolean).join(" · ");
const charDisplay = format.char(char);
const borrowNote = borrowedFrom ? ` *(borrowed from ${borrowedFrom})*` : "";
const line = format.scoreSubmitLine({
slot,
char,
pts,
k,
d,
atk,
def,
heal,
});
return {
ok: true,
message: `${line}${borrowNote}`,
};
}
}