tg-bot-ts/src/subcommands/char/setNation.ts

33 lines
1.6 KiB
TypeScript

import { ChatInputCommandInteraction } from "discord.js";
import { Config } from "../../systems/config";
import { resolveUser, hasOfficerRole } from "../../systems/users";
import { setCharacterNation, getActiveCharacter } from "../../systems/characters";
import { replyAndDelete } from "../../utils";
import { Nation } from "../../types";
export async function handleCharSetNation(interaction: ChatInputCommandInteraction): Promise<void> {
const member = await interaction.guild!.members.fetch(interaction.user.id);
const isOfficer = hasOfficerRole(member, Config.get({ section: "roles", key: "officer" }));
const nameArg = interaction.options.getString("name");
const nation = interaction.options.getString("nation", true) as Nation;
const charName = interaction.options.getString("char_name"); // optional, defaults to active
let userKey: string | null;
if (nameArg) {
if (!isOfficer) return replyAndDelete(interaction, "❌ Only officers can manage other players' characters.");
userKey = nameArg;
} else {
const user = await resolveUser(member);
userKey = user.userKey;
}
if (!userKey) return replyAndDelete(interaction, "❌ You are not registered in the system.");
const targetName = charName ?? getActiveCharacter(userKey)?.name;
if (!targetName) return replyAndDelete(interaction, "❌ No active character found. Specify a character name.");
const set = setCharacterNation(userKey, targetName, nation);
if (!set) return replyAndDelete(interaction, `❌ No character named **${targetName}** found.`);
return replyAndDelete(interaction, `✅ **«${targetName}»** nation set to **${nation}**.`);
}