- ATK/DEF/Heal now accept K/M shorthand (500K, 1.4M, case-insensitive) via
a shared parser (@helpers/stat-value), used identically by the Submit
Score modal, /tg score set, and /tg-admin score-inject
- /tg-admin score-modal — officers can open the Submit Score modal on
behalf of any player; the modal's customId now carries the target
userKey so submission always resolves to the intended player rather
than whoever's Discord client is submitting it
- fix: /tg call now actually reveals the Submit Score button (was
recording the call but never opening submission)
- fix: /tg poll reload no longer resurrects Submit Score / Yes-No buttons
that had already been removed — poll state now tracks submission-open
and buttons-removed explicitly instead of re-deriving it from
locked/confirmed on every render
- fix: midnight cleanup now fully removes all poll buttons (not just
Submit Score) instead of leaving them disabled
- Sleep Check — players on a configured role get flagged (💤 shown on
their poll row) the moment they vote Yes; a scheduled per-slot job DMs
everyone currently flagged at a configurable time before TG (default
20 min). State changes and DM sending are intentionally decoupled —
flagging never itself sends a message. Officers can also flag/clear
manually via /tg-admin sleep-check set|clear
- data/updates/v0.9.2 and new v0.10 changelog entries for the above
- merged the two .claude reference docs into one, removed stale/fixed
items, documented the new systems and known deferred gaps
34 lines
No EOL
1.5 KiB
TypeScript
34 lines
No EOL
1.5 KiB
TypeScript
import { ChatInputCommandInteraction, TextChannel } from "discord.js";
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import { Config } from "@systems/config";
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import { polls, lockPoll, updatePollMessage } from "@systems/poll";
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import { persist } from "@systems/pollPersistence";
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import { replyAndDelete } from "@utils";
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export async function handleLock(interaction: ChatInputCommandInteraction): Promise<void> {
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const oneTimeMsg = interaction.options.getString("message") ?? undefined;
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const simulateClose = interaction.options.getBoolean("simulate_close") ?? false;
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const slot = getActiveSlot();
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if (slot === undefined) return void replyAndDelete(interaction, "❌ No active poll found.");
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// Use lockPoll() so lockedYesKeys gets snapshotted — same path as the cron
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lockPoll(slot);
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const channel = await interaction.client.channels.fetch(Config.get({ section: "channels", key: "poll" })) as TextChannel;
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if (simulateClose) {
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// Simulate TG end: show Submit Score button (same path as onPollClose cron)
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const state = polls.get(slot)!;
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state.scoreSubmitOpen = true;
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persist.save(polls);
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await updatePollMessage(channel, slot, oneTimeMsg, true);
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return void replyAndDelete(interaction, "🔒 Poll locked + 📊 Submit Score button shown (simulate close).");
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}
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// Normal lock: voting closes, no submit button yet
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await updatePollMessage(channel, slot, oneTimeMsg);
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return void replyAndDelete(interaction, "🔒 Poll locked.");
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}
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function getActiveSlot(): number | undefined {
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return [...polls.keys()][0];
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} |