tg-bot-ts/src/subcommands/poll/call.ts
Nuno Duque Nunes fc4f322885 feature: shorthand stat input, admin score tools, and sleep check system
- ATK/DEF/Heal now accept K/M shorthand (500K, 1.4M, case-insensitive) via
  a shared parser (@helpers/stat-value), used identically by the Submit
  Score modal, /tg score set, and /tg-admin score-inject
- /tg-admin score-modal — officers can open the Submit Score modal on
  behalf of any player; the modal's customId now carries the target
  userKey so submission always resolves to the intended player rather
  than whoever's Discord client is submitting it
- fix: /tg call now actually reveals the Submit Score button (was
  recording the call but never opening submission)
- fix: /tg poll reload no longer resurrects Submit Score / Yes-No buttons
  that had already been removed — poll state now tracks submission-open
  and buttons-removed explicitly instead of re-deriving it from
  locked/confirmed on every render
- fix: midnight cleanup now fully removes all poll buttons (not just
  Submit Score) instead of leaving them disabled
- Sleep Check — players on a configured role get flagged (💤 shown on
  their poll row) the moment they vote Yes; a scheduled per-slot job DMs
  everyone currently flagged at a configurable time before TG (default
  20 min). State changes and DM sending are intentionally decoupled —
  flagging never itself sends a message. Officers can also flag/clear
  manually via /tg-admin sleep-check set|clear
- data/updates/v0.9.2 and new v0.10 changelog entries for the above
- merged the two .claude reference docs into one, removed stale/fixed
  items, documented the new systems and known deferred gaps
2026-07-30 04:16:42 +01:00

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TypeScript

import { ChatInputCommandInteraction, TextChannel } from "discord.js";
import { Config } from "@systems/config";
import { polls, updatePollMessage } from "@systems/poll";
import { persist } from "@systems/pollPersistence";
import { hasOfficerRole } from "@systems/users";
import { Discord } from "@discord";
import { replyAndDelete } from "@utils";
export async function handleCall(interaction: ChatInputCommandInteraction): Promise<void> {
const member = await interaction.guild!.members.fetch(interaction.user.id);
const callRoles = Config.get({ section: "roles", key: "callGame" });
if (!hasOfficerRole(member, callRoles)) {
return void replyAndDelete(interaction, "❌ You don't have permission to call TG.", true);
}
const opts = Discord.Interaction.options(interaction);
const slot = opts.integer({ key: "slot", required: true })!;
const state = polls.get(slot);
if (!state) {
return void replyAndDelete(interaction, `❌ No active poll for ${slot}:00.`, true);
}
if (!state.locked) {
return void replyAndDelete(interaction, "❌ Poll must be locked before calling TG.", true);
}
state.called = true;
state.calledAt = new Date().toISOString();
// Calling TG ends it immediately — open score submission the same way the
// scheduled tgHour+closesAfter close normally does.
state.scoreSubmitOpen = true;
persist.save(polls);
const channel = interaction.channel as TextChannel;
await updatePollMessage(channel, slot, undefined, true);
return void replyAndDelete(interaction, `✅ TG at ${slot}:00 has been called — Submit Score is now open.`, true);
}
export const CallCommands = {
call: handleCall,
};